Yes — Hell Grind proves it at 95 minutes — but with one critical constraint to plan around: Seedance 2.0 maxes at 15 seconds per generation. A feature-length film with Seedance is a stitching workflow: roughly 300-400 short clips, assembled in a non-linear editor (DaVinci Resolve, CapCut, Premiere). The model carries the generation; the human team carries the cut, the audio mix, and the story.
The biggest practical problem is identity drift: the same character can look subtly different across clips generated minutes or hours apart. The standard mitigations are (1) using @-reference images on every generation for the same character, (2) keeping wardrobe and lighting descriptors identical across prompts, and (3) batching all shots of a given character close in time so model weights don't shift mid-production.
Seedance 2.0's biggest cinematic advantage over Veo 3.1 and Kling 3.0 is native synchronized audio — dialogue with natural lip-sync, ambient room tone, scored moments, all generated in a single pass. For dialogue-heavy scenes, this is a 5-10× speed advantage over models where audio is bolted on in post. For action sequences and pure photoreal hero shots, Veo and Kling still pull ahead — most professional teams in 2026 route shots by type rather than commit to one model.